It’s only once you’ve had your execution interrupted and you can flee the burning city that the game really begins. Stormcloaks, Imperials, High King, Helgen, all of these ideas are thrown at you in a lump, and then you’re dumped out the other end to stop and fiddle with appearance sliders for half an hour. NPCs with dubious voice acting bicker as you ride forward, and the game scrambles to establish the key story beats in a few precious seconds. At the start of The Elder Scrolls: Skyrim, the player arrives in the game in shackles, as a slow cart meanders its way through mountainous terrain.
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